Hardcore EverQuest http://eq.nitrous.org/ Serverwide progression information and guild ranking for high end raiders across EverQuest servers. en-us The Serpents Spine Released http://eq.nitrous.org/forums/read.php?msg=383 While the servers are down to add the latest expansion, The Serpents Spine, get yourself ready to be a part of it. [b]Maps[/b]: From Obscura, our favorite in game cartographer, comes a complete set of ready-to-use maps for The Serpent's Spine. There . . . rizz 2006-09-19 Raid Guild Zone Clearing Challenges http://eq.nitrous.org/forums/read.php?msg=369 EverQuest is fun for raiders, but when the zones are all unlocked and you're in farm mode, what's left? More farming is usually the only answer. If you and your guild are up to the task, join us in trying to meet the following goals. Be the first . . . rizz 2006-05-03 Zone Updates, Raiders Rejoice! http://eq.nitrous.org/forums/read.php?msg=368 Direct from the EQ Live forms: [quote]The following zones were updated early this morning: Fanning the Flames (Tirranun raid) - The lava spout traps were removed. Demi-Plane of Blood - Tether added to Mayong Mistmoore. Deathknell - Ability to . . . rizz 2006-05-03 Developer Log and Raiding http://eq.nitrous.org/forums/read.php?msg=366 Synopsis from this evening's developer chat: 1) Ayonae event is changed and should now be winnable; 2) Sullon Zek crash bug has been isolated and removed with a fixed version now on the live servers. Here's the rest of the log: [quote]**Calelena** . . . rizz 2006-04-27 Around the Zone: Unpatched Edition http://eq.nitrous.org/forums/read.php?msg=354 It was only a matter of time before another guild entered Deathknell, and is anyone suprised that it's one of our friends from the Antonious Bayle server? Join us in welcoming Tide as the second guild serverwide to begin beta testing the final zone of . . . rizz 2006-04-19 Around the Zone: Deathknell http://eq.nitrous.org/forums/read.php?msg=352 Every night I receive tells asking how the progression is going in Deathknell, and I'm happy to report that the first event is all but defeated. Unfortunately, it has been that way for at least a week and a half, with a mechanic that makes it unbeatable. The . . . rizz 2006-04-17 Leviathan Calls It Quits http://eq.nitrous.org/forums/read.php?msg=348 Every journey must have a destination, and Leviathan's long trek through EverQuest progression is now complete, as described by the guild leader and others in [url=http://www.leviathanguild.com/forums/viewtopic.php?t=13286]this thread[/url]: [quote]After . . . rizz 2006-04-10 Greetings from Deathknell http://eq.nitrous.org/forums/read.php?msg=346 After many frustrating weeks waiting for a rare spawn in the Stronghold of Rage, a handful of guilds have leaped through the Prophecy of Ro progression, unlocking the final zone of the expansion. Assent of Maelin Starpyre recorded two serverwide firsts . . . rizz 2006-04-02 Developer Chat Notes http://eq.nitrous.org/forums/read.php?msg=345 For those that may have missed that chat between players and developers last night over on the Stratics IRC server. Brannoc was our host, the developers shouldn't need an introduction. [quote]Brannoc - the time for the questions is now! they'll be . . . rizz 2006-03-23 PoR: One Week Later http://eq.nitrous.org/forums/read.php?msg=338 With a handfull of days now past, many have now had an opportunity to explore the latest expansion and while the environments are visually rich and sport many exciting concepts, a new trend seems to have developed: Lack of risk vs reward. To see examples . . . rizz 2006-02-25